Tough but productive time on the roads

We meet again!

Step by step, Oneiros is making its way, and is now less than a week away from its new challenge, said Imagine Cup France’s Bootcamp! Thus, even if another massive project is currently taking our heat away from our child, our ashes still are vigorous! Behold!

First, we would recommend you to click here before reading what comes next. This link will guide you through the realms of Internet to a dark corner of our Tumblr, where a rough version of one of Oneiros‘ themes lies within. If you listen to it while reading, you may have a better grasp on the atmosphere we want to give to our game.

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Now that you are in some good conditions, learn that Oneiros is having some colours now! Assets integration is still in progress, but we hope that we will be able to have one nice-looking level by next Thursday.

You may have noticed something about the scenery too…

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There have been some changes indeed: new sky, depth… Yes, even if it is giving our unique artist a hard time, our child will be magnificent!

And this is not over!

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“Oneiros is a 2D puzzle & experimentation game on PC. Interact with this dreamlike world inhabitants by changing their emotions and behaviors to bring life back to this land! Experience your first feels in June 2016, be fully moved in 2017.”, or so says our factsheet.

 

Here is our first promotional poster of the game. As you can see, it says “June 2016”. Off course, this will not be the true release date of the game. Let us give you some additional details about it.
As we are participating both the Imagine Cup and the Hits Playtime, we have to adapt ourselves to the deadlines they imposed us. June will be the end of the second contest, thus we expect to release a demo version of the game for everybody to try it out at this point. This said, know that the Imagine Cup France Finals are set in early April (two months earlier), meaning we will already have a prototype of the game at this time. But this one will only be designed for a demonstration lead by ourselves; it will not be that playable. However, if we reach it, the Imagine Cup World Finals will take place in July, meaning that we will provide an enhanced (and likely playable) version of the Hits Playtime demo.
Finally, here comes the most important part: once all this will be done, we expect the real, full game to be released in 2017. We have no precise idea of how yet, as it will also depend on our studies, so let us just see what story will lead us to it.

And, on these words, we bide you farewell once again. May our paths meet again.

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There is still a long journey to come…

We meet again!… It has been some time already, do you think not?

Even if Oneiros‘ development has been quite shy these last days, we believe you deserve to learn more about it while waiting for the Imagine Cup first round results (on the 15th of February or so).

First, if you have not noticed yet, you can learn more about Team Fireplace’s member here. Would it not be better if you knew those behind this story-to-come?

But let us talk about Oneiros itself. During these first months, we threw on paper many ideas of gameplay variations. Now, they actually look like a puzzle we made for ourselves because of how complex and personal the topic of emotions can be. Fortunately, we were able to develop an abstract prototype of it containing the main features, what will allow us to try out these ideas and a few level designs! Moreover, it will soon be time to implement some art to it. And we have a good start for the scenario too! Life is about to sprout in Oneiros! This will be the next chapter we will write down for the weeks to come.

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Meet Oneiros’ world classic inhabitant. This one has been deprived of its emotions, but it is up to you to make them grow back!

But what about these emotions, then? Well, even though we do not want to reveal all their properties so soon, you can already encounter four of the five we plan to use:

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You may think you can put a name on each of them… Fool! Oneiros‘ emotions are melting aspects of multiple states of mind, giving to their wielder a whole set of abilities and properties. That is why we do not name them either. But have no fear: their concepts are close to our world’s, thus you will not get lost.

As we said, we will put five different emotions into Oneiros, but only 4 of them are represented. Can you guess what the fifth one will be based on?

Before we say goodbye, we have an announcement to do: Oneiros is entering the Hits Playtime! This is a french student video game contest, in which one of us has already been quite successful last year. Let us hope Oneiros will be able to reach everyone’s feels there too!

Additionally, for this contest, we had to make a Tumblr that you can find here! On the 16th of February, we will know if our child is kept or no… With the Imagine Cup’s results the day before, this will be quite an important period for Oneiros!

And, on this note, we are leaving you for this time. May our paths meet again…