Catching up our breath

We meet again! It sure does not feel as long as it used to since last time.

This is even more the case if we encountered you at the Evry Game City last week-end! It was for us an opportunity to test our mechanics, with a few levels we made especially for this occasion.

Here are also some photos of the event and of our playtesters, of all ages:

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It was nice meeting some of the other contestants too. There are really cool ideas, do not hesitate to check them out on Hits Playtime’s Tumblr!

And with that many feedbacks, we now have to make many corrections and choices too. This is why we will not explain you too much, as things may change really soon…

Sadly, the team members all have lots of work for school to catch up after caring this much for our child, thus the development will slow down a little until next week’s end.

We will now leave you with some new photos (by Bernard Lachaud ©) from the Imagine Cup Finals we finally received:

May our paths meet again…

Keeping up the pace

We meet again! Well, we only are a few days away from last time but at least we are not late!

So, why this update? As you may know, we decided to now make one per week, on Tuesday. Surprise, that is today! Off course, if we do not have anything special to say, we will not force ourselves talking for the sake of talking. But worry not, as we still have plenty of things to tell you that we will let you know step by step…

First, you may have noted that we changed the description page about our child Oneiros! Please, go check it out, as you now may learn a bit more about the gameplay (yes, you heard it right, “gameplay”)! Do not get too excited though, as there are no big revelations or things you would not have actually understood by yourselves. But hey, they are now gifs to explain everything (even if we could have hoped for a better quality, alright)!

Anyway, off course you want to learn something really new, or else you would not be here. Well, we are glad to finally reveal you… the last, fifth emotions!

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What is going on here?

“But what does it do?”, you may ask. Then think again, and you will notice that you do not really what other emotions do too, are we right? Maybe it is because we will talk about it another day…

And there are other people among you that may say “Hey, but curiosity! It is not an emotion!”. Maybe it is time for us to explain you what are emotions in Oneiros‘ language then…

Actually, the way we think about them is closer to the concept of “feelings” or “states of mind”. Each one of the five emotions Oneiros possesses represents multiple aspects. Thus, for instance, the red emotion is not only “anger”, but most of the violent emotions.

Let’s move on, now. Here is a little bonus that may surprise you!

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Yeay! Figurines of our main character! We made these two 3D-printed prototypes for the Imagine Cup (and, has you can see, the big white one went through some troubles…). Off course, we are not able to handle merchandising at this point, but maybe later, when our child will be ready to make its big departure, we could thing of it again… Just to let you know, here is the coloured version of the 3D model Anna made to print this:

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That would be great, don’t you think?

This starts to make a lot of things at a time. We will then leave you once more, to continue working on the level(s ?) you will be able to play this week-end at Evry Games City 2! Do not forget to come check us out! Or else, we will see you again next Tuesday!

Okay, just have some pictures of us making our presentations last Thursday. Then that’s it for today!

May our paths meet again…

Running down the bumpy road

Oh, there you are! We are glad to see that our paths meet again!

Sorry if we were not able to tell you even a few stories these last weeks. You see, we were really focusing on our presentation for the Microsoft Imagine Cup France Finals… that took place yesterday! And, by the end of a tough competition, we earned the second place!

Actually, lots of things happened since last time, that have led to this results. Let us talk a bit more about it, since we can now make a short break before hitting the road running again.

First, our child Oneiros improved a lot and started to really express itself! Look at how lively it has become!

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Oooh, but there’s also gameplay? Well, these are extracts from the prototype we made for the presentation, of course we have things like this. But be patient, the time will come when we will talk about it some more. Actually, what have you already figured out from all these images ?

While Oriolie and ChronoDream were preparing the presentation, Adrien and Anna achieved a tremendous work on the prototype, to turn it into a visual support (that is better than a slide show, don’t you think?). Animations, effects, setup… Well, it really drastically improved Oneiros‘ quality! Also, thanks to Laura Chan who gave us a hand on some particles effects (go check her artstation by clicking her name) !

And, at the same time, the Hits Playtime also asked us to produce some bigger stuff now… Like a video!

And also some bullet points:Bullet Points.png

I guess you understand now why we were kind of silent these days. By the way, we just fulfilled the two last jalons, which were making a small game document and putting some music too (you already know this one, but it is now the polished version with a little video!).

12523821_1004707189624244_4832553411769915126_nLet’s finish with the Hits Playtime with one big info: thanks to this contest, we will be at the Evry Games City 2 on the 16-17 April! Do not miss this occasion to finally meet our child (and Adrien and ChronoDream by the same occasion)!

Finally, you may ask what is the situation now. Well, since we ended up second at the Imagine Cup France Finals… this means we are out of the international competition (but you can still follow our friends from Lawn Party  who earned the first place! Wish them luck!). However, we received so much attention and support from everyone these last few days that we are getting fired up like never! Thanks everyone, be sure that we will not disappoint you!
Also, not having to prepare for the World Finals means that we will be able to really focus on the game development from now on; this is only a matter of days before we have our first levels done, even if the team has one week of holidays starting today. Thus we will work very hard for the Hits Playtime, but we really want to push Oneiros as far as we can even after!

So once again, we now need to leave you, but be sure our paths will meet again very soon!

Some personnal words from ChronoDream:
Hi everyone! Well, that is a bit odd to say as I already greeted you earlier, since I am the one responsible of this website, but anyway. I wanted to say that I truly apologize for the lack of communication these last days and for the promises we (I) could not manage to maintain about our posts. Starting now, I want to publish one new post each Tuesday to keep you informed about the game’s development, and I will devote myself to this task. Maybe will some pages be updated soon too, but we will keep you informed about it anyway.

I also jump on this opportunity to personally thank all people who helped, supported and coached us until now. The enthusiasm we felt about our game, be it from other teams (even from other categories than the Video Games one!) or judges and coaches, was really heart-warming and really makes us believe in our project and what we did. Be sure I will give my best to make a game like no one has ever seen!

And I would also like to deeply thank my team, as they worked so hard to achieve what we did. Good job, everyone. Let this fire burn in our hearts, Team Fireplace, as our motivation is now stronger than ever!

Making a short stay to not lose our way

We meet again!

This week, like the last, has been quite troublesome for us, as we still had this big other project to heat up. But it is now nicely baked, and we can be all fired up about Oneiros again!

The main event crossing our path was the long-awaited bootcamp at Microsoft France’s office, on Friday and Saturday. This gave us the opportunity to make a first rough presentation in front of professionals and former winners of the Imagine Cup. This was a powerful way to motivate us, even more since it confirmed our impression that there is still so much work to do!

This leaves us with about three weeks to prepare a proper presentation and prototype, and it is not a surprise that they both need very much attention. Thus we will have to be hotter than ever until then!

Worry not though, as after this we will focus back on a more classic, game-oriented way of developing Oneiros, and we expect to be able to release a neat demo before early June! And even for the deadline of April, we will already have animations and other elements giving life to our universe.

Speaking of which, have a look at this…

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Parallaxes! Leaves! It is moving! Finally, it is moving!

We are still working on these, but this can already give you an idea of the feeling it has to explore Oneiros’ world!

And now, as we are going to take our last rest before quite a time, we are afraid that it is time to part ways once again. May our paths meet again during the hectic times that awaits us…

Tough but productive time on the roads

We meet again!

Step by step, Oneiros is making its way, and is now less than a week away from its new challenge, said Imagine Cup France’s Bootcamp! Thus, even if another massive project is currently taking our heat away from our child, our ashes still are vigorous! Behold!

First, we would recommend you to click here before reading what comes next. This link will guide you through the realms of Internet to a dark corner of our Tumblr, where a rough version of one of Oneiros‘ themes lies within. If you listen to it while reading, you may have a better grasp on the atmosphere we want to give to our game.

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Now that you are in some good conditions, learn that Oneiros is having some colours now! Assets integration is still in progress, but we hope that we will be able to have one nice-looking level by next Thursday.

You may have noticed something about the scenery too…

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There have been some changes indeed: new sky, depth… Yes, even if it is giving our unique artist a hard time, our child will be magnificent!

And this is not over!

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“Oneiros is a 2D puzzle & experimentation game on PC. Interact with this dreamlike world inhabitants by changing their emotions and behaviors to bring life back to this land! Experience your first feels in June 2016, be fully moved in 2017.”, or so says our factsheet.

 

Here is our first promotional poster of the game. As you can see, it says “June 2016”. Off course, this will not be the true release date of the game. Let us give you some additional details about it.
As we are participating both the Imagine Cup and the Hits Playtime, we have to adapt ourselves to the deadlines they imposed us. June will be the end of the second contest, thus we expect to release a demo version of the game for everybody to try it out at this point. This said, know that the Imagine Cup France Finals are set in early April (two months earlier), meaning we will already have a prototype of the game at this time. But this one will only be designed for a demonstration lead by ourselves; it will not be that playable. However, if we reach it, the Imagine Cup World Finals will take place in July, meaning that we will provide an enhanced (and likely playable) version of the Hits Playtime demo.
Finally, here comes the most important part: once all this will be done, we expect the real, full game to be released in 2017. We have no precise idea of how yet, as it will also depend on our studies, so let us just see what story will lead us to it.

And, on these words, we bide you farewell once again. May our paths meet again.

On the road, entering the first village of many…

We meet again! This has been a week since our last encounter and Oneiros is growing fine, mostly because our blazing motivation fuels our production after the contests’ results announcements.

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Some researches…

Now that we have began our journey, we found our pace. As our game designers are focusing on the levels’ components and some interesting puzzles, our artist is creating some unusual houses for one of Oneiros‘ first environments. What would this world inhabitants be without some proper houses ?

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… leading to this! This still is a mock-up though.

To ensure the levels keep a vertical aspect and to avoid the platforms contrasting too much with the background, we thought about a “village on stilts”. But maybe is it because these creatures have something to be protected of too?

Many new features have been added since last time too…

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… and most of them are here! Even if understanding anything here may be difficult… Emotions are always one big mess, are they not?

We will still not detail them this time, as we want to discover them yourself with Oneiros by your side. Never be too hasty when you want to know someone, or illusions are the only thing you will harvest!

To be honest, the ones who have to hurry are us, as we only have slightly less than two weeks before a “bootcamp” at Microsoft France’s office with the other Imagine Cup France contestants! Thus we really hope that, by next week, most of the art you saw will be integrated so we will be able to conceive some clever and good-looking levels!

Until then, let each of us follow our own path, as they may meet again…

Step by step, we are going…

… where? Hey, that is still to find. But be sure we are going with determination!

So we meet again. Why this much determination, you say?
Did you not learn the news? It is now official: Oneiros can barely walk on his own and it has already been selected for both the Imagine Cup and the Hits Playtime!

These sure are great news but a lot of pressure comes with it. Next step is set in April, with the Imagine Cup France’s Finals, what is quite a short amount of time considering all we still have to do. Because, despite all we have shown you until know, Oneiros actually looks like this:

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How come, “not poetic”? You have no idea of how many things are happening on screen here!

Yes, a fair amount of the game mechanics have already been implemented, and it would take too much time explaining everything depicted on this picture in one go (fear not, we will speak about the system another time, let us just focus on one thing at a time). But we have not added the assets yet because it was not our top priority and because our artist is actually doing researches on paper . Things will move next week, though.

Anyway, let us rejoice again for the contests results… an go back to work. And remember: we are just getting fired up!

May our paths meet again…