We meet again.
Sorry for making you wait so much. But here we are. Oneiros is finally taking another step forward. But this time, we do not have to hold its hand. This time, it is on its own.
Oneiros is ready to meet you.
(Warning : Game in French)
Well, these still are some hesitant steps though, as this is only a demo (and we know there are bugs and things we forgot here and there), but at least it is fully playable ! Don’t be shy, help yourself, click it ! We are waiting eagerly for your feedbacks, be them filled with love or hate !
And yes, you guessed it right. If you can play this first version of Oneiros, it means that the Hits Playtime is coming to an end. But we still only have some milestones to catch up before the 16th of June,so you will hear about it a little bit more. Anyway, this was an instructive experience for all of us… And by “all of us”, we mean all the other contestants too ! So go check all the finalists’ submission to Hits Platime (by clicking here) this instant! Everybody deserves to have its game tried out!
Thinking about it, let us make a little throwback, shall we?
About 8 months ago, Oneiros concept was imagined.
Then, in January (5 months ago), it entered both the Imagine Cup France and Hits Playtime. A few days later, we learnt that both of these contests selected us!
After that, we started to really develop our game. We were very focused on the Imagine Cup’s presentation for April and on keeping the Hits Playtime milestones up to date (putting aside all that our studies asked us to do by the same time), though, so we started to iterate a bit later than we may should have.
But then came the EvryGameCity2, and we had our first real players of the game! We noticed lots and lots of things to correct, and we did as much as we could for the demo that was finally released yesterday evening!
Off course, the game’s aesthetic built itself up as time was passing… The first thing that appeared was our main character, then the setting was slowing taking its shape… And then came animations, some corrections, special effects… that really gave life to our universe!
So, does all this mean it is over?
Of course no! We are really far from having Oneiros done! Our goal now is to have a full game ready to be released in one year. First, this summer holidays, Adrien will make corrections on our demo, to upload it once the Hits Playtime’s results are revealed, and then ChronoDream will think about how enhancing the gameplay. Sadly, Anaïs and Oriolie will not be able to help because they are working.
Then, we will basically do our best!
This also means that we may not publish many other devblogs these few weeks. But do not hesitate to check out our Twitter or Facebook and ask your questions from time to time.
Mmmh. It seems some people among you did not forget that there is still one emotion we did not explain! Well, here it is, the last emotion… explained with screenshots from the demo!
This is the one we use to call “curiosity”. We already talked about it in another post, so let’s focus on its effect.
Basically, a “curious” character follows you, because you not a common being in Oneiros‘ world. But because it is that interested it sees…
… it opens doors! Maybe it is not very impressive, when we put it like this, but it will have many other ways to show its effectiveness…
And, well… Maybe we can see that is it? We will now part ways once again, and who knows when we will be able to talk to you again ? There should be one last time, for announcing the contests’ results maybe, but then you may have to hold on for a few weeks…
Oh, and, before leaving this place… If you like Oneiros this much, can you please vote for it at the Challenge Jeunes Talents ? You will find it by going just right here!
Thank you for following Oneiros‘ story for this long.
May our paths meet again.