Gathering and spreading informations found here and there on the road

We meet again! One day later than usual though, but national holidays sure do not help being active!

Still, we have been through some new adventures! One of them being the publication of an interview by Game Side Story of Adrien and ChronoDream during Evry Game City 2!

Meet us at 7:15 (interviews are in French)! Yes, seems that we are still not that much at ease with this kind of thing.

Talking about Hits Playtime, here are some news about the Challenge Jeunes Talents, the new contest we planned to enter… Let us say we successfully did! Well, nothing special as the first selection will take place on the 26th of May; by this time, we should know if we are selected as one of the 8 finalists, or if we are at least nominated, as there is room for 12 to 16 projects.

You can find our page on their website by clicking here (in French, once again). And they even quoted us on their Twitter !

You remembered this one? Off course you did!

Now, it is time to talk a bit more about the gameplay, don’t you agree? Last time, we spoke about the regular character’s reaction to “Anger”. Let us now present you its behaviour when exposed to what we use to call “Fear”.


First, we have shown it again and again now: you now that it can be created by a “angry” character hitting a neutral one. This also triggers the main behaviour of this emotion: running away.

The most basic way to create an emotion in Oneiros

But, when we say “running away”, it is from (almost) everything! Be it other NPCs or even the player character!

This can be problematic when it comes to differences of height between the platforms.

The character only wants to protect itself from anything that can possibly harm it, or so does it think.
Don’t run over there! Oh my… We should better check it out…


Like this, it may give you the feeling that most of our game system is based on characters movement. Even if it would be a lie to say that this is not an important part of it, this is also because we want to make most of the behaviours and properties a secret to let you discover it by yourselves. Otherwise, where would be the fun?

And to conclude this meeting, here are some good news: finally, by the end of the week, our Game Artist Anna should be back! Cheers! And there are also a few features that have been added since last time, but we will wait to have some visuals and to test them a little bit before showing them. This will also allow us to catch up with the few milestones of the Hits Playtime we missed these last weeks.

And yes, we will try to learn how to make good quality gifs…

So let us hope our paths will meet again, as things should become even more interesting!


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